Worked on the ambitious first person shooter game Histera as Lead Technical Artist at StickyLock Games.
I was hired as VR-programmer in August 2020, but was quickly recognized for my talents and skills as a technical artist and became the Lead Technical Artist in 2021.
I was responsible for planning, creating, and optimizing all shaders and visual effects as the sole technical artist on Histera.
I gained deep knowledge of the graphics pipeline, creating awesome-looking, easy-to-use, and performant shaders and visualeffects.
I learned how to work with a data-oriented programming style because Histera was created using Unity's ECS implementation (DOTS).
I was hired as VR-programmer in August 2020, but was quickly recognized for my talents and skills as a technical artist and became the Lead Technical Artist in 2021.
I was responsible for planning, creating, and optimizing all shaders and visual effects as the sole technical artist on Histera.
I gained deep knowledge of the graphics pipeline, creating awesome-looking, easy-to-use, and performant shaders and visualeffects.
I learned how to work with a data-oriented programming style because Histera was created using Unity's ECS implementation (DOTS).
Created an in-browser multiplayer online jigsaw puzzle game. Together with my brother, I created an in-browser (cross-platform) multiplayer online jigsaw puzzle game. Unfortunately, it is no longer available.
Created a VR showcase for my Nintendo Switch 3D model. After I completed modelling a Nintendo Switch, I have created a showcase VR app for it in Unity.
Recreated the Nintendo Switch in 3D. In order to test my 3D modelling skills (and to get used to the new Blender 2.8 interface), I've modelled and textured the Nintendo Switch (console + 2 joicons). I wanted it to be very accurate so below you'll find some renders of all the details I added to the 3D models. All together (excluding render time), it took me a little under 20 hours.
And I just couldn't resist making the Switch do one of my favourite tricks:
And I just couldn't resist making the Switch do one of my favourite tricks:
Created a short intro video for Movement Center. Check their website at: www.shunpoacademy.com/
I proposed to my girlfriend in VR! On our 10 year aniversary, I decided to propose to my girlfriend, and I wanted to do it in style. This is what I ended up doing to make the proposal an unforgettable moment:
- I Ordered a beautiful Opal gem from Australia and had it delivered to a friend (in Brisbane Australia).
- I Designed the ring around the opal myself and had it 3D printed in silver (in the Netherlands). The design shows a part of the Brisbane river flowing over the ring and the opal marks the exact spot on which I proposed to her.
- After landing in Brisbane Australia on November the 24th, I had 24 hours to find a jeweler who could set the opal into the silver ring, bring both the ring and the opal (which was still at my friends place) to the jeweler, and pick the finished ring back up from the jeweler. All without my girlfriend noticing. Trust me, this requires some serious ninja skills.
- If you don't know how the Brisbane river curls and flows (almost nobody does), it is really hard to figure out what the pattern on the ring represents, so I created a VR experience to explain the design. The experience put my girlfriend on the exact spot we were sitting (a grass field in South Bank Brisbane), so she was in South Bank, wearing a VR headset, looking at a virtual version of that exact grass field in South Bank. After a while, she started floating, slowy going higher and higher. The whole city becomes visible and slowy starts to darken, while the river starts to glow. The river pattern is very clear and obvious now and to make it even better, the whole scense transforms into the actual ring. When se saw the ring in VR, she knew what was going on and when she took of the VR headset, I was on my knees and popped the question. After a definite YES, the whole grass field full of people started applauding.
Created the intro video for Shunpo Academy. Check their website at: www.shunpoacademy.com/
Worked at ING as Senior Front-End developer. Before diving into the game/media business, I decided to gain some work experience at a big IT company, to see and learn how things work in a professional IT environment. I ended up at ING, initially doing all sorts of work. It wasn't long before I was recognized for my Front-End skills and I was asked to build a portal for the datamasking team of ING. In this portal, all IT-teams of ING that need their data masked can import their datamodel and configure which columns have to be masked in what kind of way.
Received Master of Science degree on the field of Game & Media Technology at Utrecht University.
I graduated by completing the following:
Courses
Master thesis: Real-time Laughter on Virtual Characters
I graduated by completing the following:
Courses
- Mulitmedia retrieval
- Motion and manipulation
- Computer animation
- Computer vision
- Geometric algorithms
- Game engine programming
- Game physics
- Games and agents
Master thesis: Real-time Laughter on Virtual Characters
Finished my Master thesis. I researched laughter on virtual characters and created a simulation that uses live (or prerecorded) audio of a laughing human to drive a laughing animation on a virtual character in real-time. It was both hilarious and incredibly interesting to learn about laughter and applying it to a virtual character. A copy of my thesis can be found here and a standalone version of the actual simulation can be found here. Note that there is no laughter detection included in the simulation, which means that the character will start laughing on any sound you make!
This was the first time I could truly combine my two passions into one project. During the course Computer Animation we were allowed into the motion capture lab of Utrecht University to make a 3D animation. I took the lead on this project and invited some of my tricker friends over to be suited up in the motion capture suits and go crazy. After quite a lot of hours in Blender, I ended up with the following animation:
Received Bachelor of Science degree on the field of Computer Science at Utrecht University.
Placed 1st in the animated short category of the Golden Gnomes Competition held during RuneFest 2011. As part of my prize from winning a Golden Gnome in 2010, I was invited as a VIP guest on the 2011 edition on an all-payed trip to London. I had never been to a real-life event held for a game before, and being a VIP, enjoying free food/drinks/hotels and much more at a huge event was truly an unforgettable experience.
Placed 1st in the animated short category of the Golden Gnomes Competition held during RuneFest 2010. Amongst my prizes was an all payed trip to London and to the RuneScape headquarters in Cambridge. Having the privilege to see one of the largest game studio's in the world was an amazing experience.